STICK Chronicles

STICK Chronicles is a spin-off game of the STICK Franchise. It serves as the sequel to STICK 2D, but takes place not too long after the events of STICK Tactics.

Gameplay
Like the previous 2D game, the player can only play as Walther or Elisa.

The game focus entirely on shooting and dodging (no platforming, just like Tactics) as a Bullet Curtain (also known as Bullet Hell or Danmaku) genre.

PC
WASD/ arrow keys: move

J: shoot (hold for rapid fire)

K: Fury (when Fury meter is full)

L: Switch Weapons

Console
D-pad/ Left Analog: move

Square: shoot

Triangle: Switch weapons

Circle: Fury

Mobile Device (Iphone, Ipad, Kindle Fire, etc)
All actions are done by tapping the corresponding button.

Fury can be executed anytime when the Fury meter is full. Fury is filled by dealing damage. When executed, Fury will deal massive damage to all enemies and erase projectiles.

Special Weapons in this game is used just like in STICK 2D, except that the player can switch between them, allowing the carrying of multiple Special Weapons.

However, unlike other games of the franchise, you are given 3 lives per level in this game as you die in a single hit from any projectile.

Weapons

 * Standard Morph Gun: a modifiable prototype developed by Summers Weapons Industries. It is the cause of the game's main plotline as the heroes are tasked with delivering it safely to SWI HQ in Registan.
 * Spread Gun: wide spread of pellets for slightly reduced ROF.
 * Sonic Blaster: fires a wide wave that goes through enemies and walls, again for slightly reduced ROF.
 * Rocket Launcher: explodes on contact, dealing massive damage to everything in the radius.
 * Rail Gun: fires a powerful beam that tears through everything in front of you.

Early Development
The idea of a Bullet Curtain based game was to follow suit with all the other games of the genre developed by other Japanese companies, and considering that the STICK Franchise was developed together between Stick Figures Softwares and SFS Japan, the franchise falls into this category.

Trivia

 * 1) Due to the nature of Bullet Curtain games, the player's standard weapon shoots as fast as a machine gun and gains free upgrade in spread the further the progress. Other influences of Bullet Curtains include the single hitpoint per live for 3 lives, projectiles of bizzare appearance, bosses shooting in every direction, and lots-and-lots of bullets.
 * 2) Almost every enemies that have appeared in the main series have reappeared in this spin-off. However, they all shoot projectiles (even the enemies not capable of ranged attacks in their debut) even if the attack animation suggest that they used a melee attack. So much that shooting is called "releasing Danmaku" in this game.
 * 3) The only enemy that doesn't release Danmaku is the Blade Charger. They respond to taking damage by unsheating their (oversized) katana and charging foward.