Status Aliments

Staus Aliments are game mechanics exclusive to STICK Tactics. They are the usual negative effects in RPG Games, and as such, can be quite dangerous in certain case, especially when the enemies in STICK Tactics can take advantage of an ally's status aliment.

All Status Aliment (but Death) can be cured at once with Remedy item or certain curative Skills.

Poison
The must have for all RPG Games. It does 20% damage to the affected character each turn, but cannot kill, unlike the usual. Instead, It can only reduce the affected character's HP to 1, which it will wear off afterwards. Cure with Antidote.

Paralyze
An uncommon Status Aliment of RPG Games. Affected characters cannot defend and dodge, and as such will always take full damage from attacks. Cure with Ointment.

Sleep
Another common Aliment of the genre. Affected characters cannot do anything even though his/ her turn still comes. Cure with any physical attacks.

Blindness
Completely prevents a successful hit (ergo, reduce accuracy to zero). Cure with Eye Drop.

Hypnotize
Affected allies attack other allies and vice versa. Cure with any physical attack.

Death
When HP is dropped to zero, or Instant Death takes effect. Just revive the fallen ally.

Instant Death
KO the target regardless of remaining HP.

Disintigrate
Same as Instant Death, but cannot be revived at all. Petrified targets are vulnerable to Disintigration REGARDLESS of immunity to the latter.

Petrify
Affected characters cannot do anything at all. But doesn't take damage as long as the effect is in place. Cure it quick as Petrified characters are weak against Disintigration even with Anti-Disintigrate. Cure with Destone Element.

Wither
Affected character takes 10% damage each turn. Unlike Poison, Wither can kill the affected character. Cure with Secret Formula.

Destabilize
Superattack meter stops filling and also prevent usage.

Curse
Affected character cannot be healed. Cure with Holy Water.

Silence
Affected character cannot use Special Abilities. Cure with Echo Beam.